<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Acknowledgements for Schedule Games</title>
	<atom:link href="http://jrothman.com/blog/mpd/2005/05/acknowledgements-for-schedule-games.html/feed" rel="self" type="application/rss+xml" />
	<link>http://jrothman.com/blog/mpd/2005/05/acknowledgements-for-schedule-games.html</link>
	<description>Management, especially good management, is hard to do. This blog is for people who want to think about how they manage people, projects, and risk.</description>
	<lastBuildDate>Tue, 16 Mar 2010 19:31:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: PM Interviews: Johanna Rothman &#171; Outside of the Triangle</title>
		<link>http://jrothman.com/blog/mpd/2005/05/acknowledgements-for-schedule-games.html/comment-page-1#comment-5218</link>
		<dc:creator>PM Interviews: Johanna Rothman &#171; Outside of the Triangle</dc:creator>
		<pubDate>Wed, 05 Mar 2008 17:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8153#comment-5218</guid>
		<description>[...] Schedule games, especially the Split Focus (multitasking) schedule game and the Pants on Fire (we-can&#8217;t-decide-which-project-is-most-important) schedule game. Split Focus wastes time for everyone and prevents projects from moving forward. Pants on Fire doesn&#8217;t allow a team to finish a project. Why don&#8217;t senior managers realise how damaging either of these games are for the team? [...]</description>
		<content:encoded><![CDATA[<p>[...] Schedule games, especially the Split Focus (multitasking) schedule game and the Pants on Fire (we-can&#8217;t-decide-which-project-is-most-important) schedule game. Split Focus wastes time for everyone and prevents projects from moving forward. Pants on Fire doesn&#8217;t allow a team to finish a project. Why don&#8217;t senior managers realise how damaging either of these games are for the team? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Chen</title>
		<link>http://jrothman.com/blog/mpd/2005/05/acknowledgements-for-schedule-games.html/comment-page-1#comment-129</link>
		<dc:creator>David Chen</dc:creator>
		<pubDate>Sun, 15 May 2005 07:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8153#comment-129</guid>
		<description>The 90% Done game reminds me of an engineering rule of thumb.  &quot;The 90-90 rule of project schedules: The first 90 percent of the project takes 90 percent of the allotted time. The last 10 percent takes the other 90 percent.&quot;</description>
		<content:encoded><![CDATA[<p>The 90% Done game reminds me of an engineering rule of thumb.  &#8220;The 90-90 rule of project schedules: The first 90 percent of the project takes 90 percent of the allotted time. The last 10 percent takes the other 90 percent.&#8221;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
