Acknowledgements for Schedule Games
I’ve learned about schedule games from lots of people and projects. Here is the list of acknowledgements, as I remember them. If I left anyone off, please let me know.
We had a discussion of schedule games on the AYE wiki, which helped me remember just how many games there are.
I’m pretty sure I first discussed Schedule Chicken with Dave Smith and Jerry Weinberg. I recently discussed it more with Benson Margulies.
I can’t remember when I first learned about the name of 90 % done. I’m fairly sure it’s already in the literature somewhere. If anyone knows a definitive reference, I’d love to know what it is.
I learned about the name for Bring me a Rock from Jerry Weinberg.
I first learned about Hope is Our Most Important Strategy from Esther. And, Hal’s post triggered me to write this series.
I first heard of Queen of Denial from Benson Margulies.
I’d run into Sweep Under the Rug a bunch of times in my consulting practice, and I think I heard Elisabeth Hendrickson name it.
I first heard Tim Lister talk about Happy Date.
Elisabeth Hendrickson named Pants on Fire”
.
I think I named Schedule == Commitment”. It’s funnier when I talk about it, show the guillotine maneuver and explain commitment. Update: Dave Smith may have had a hand in naming this game back in 1998.
My husband named Chasing Skirts (or We’ll Know Where We Are When We Get There).
I don’t know if Esther or I came up with the name The Schedule Tool is Always Right.
If you know of other schedule games, or have heard other references for these games, please let me know.



2 Comments so far
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The 90% Done game reminds me of an engineering rule of thumb. “The 90-90 rule of project schedules: The first 90 percent of the project takes 90 percent of the allotted time. The last 10 percent takes the other 90 percent.”
By David Chen on 05.15.05 3:10 am
[...] Schedule games, especially the Split Focus (multitasking) schedule game and the Pants on Fire (we-can’t-decide-which-project-is-most-important) schedule game. Split Focus wastes time for everyone and prevents projects from moving forward. Pants on Fire doesn’t allow a team to finish a project. Why don’t senior managers realise how damaging either of these games are for the team? [...]
By PM Interviews: Johanna Rothman « Outside of the Triangle on 03.05.08 1:33 pm
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