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	<title>Comments on: Schedule Game #2: 90% Done</title>
	<atom:link href="http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/feed" rel="self" type="application/rss+xml" />
	<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html</link>
	<description>Management, especially good management, is hard to do. This blog is for people who want to think about how they manage people, projects, and risk.</description>
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		<title>By: James Thiele</title>
		<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/comment-page-1#comment-107</link>
		<dc:creator>James Thiele</dc:creator>
		<pubDate>Mon, 16 May 2005 04:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8164#comment-107</guid>
		<description>A clasic statement in software development is that the first 80% of the job takes 80% of the time, and the last 20% takes the other 80% of the time. Feel free to use 90% and 10% if you prefer.</description>
		<content:encoded><![CDATA[<p>A clasic statement in software development is that the first 80% of the job takes 80% of the time, and the last 20% takes the other 80% of the time. Feel free to use 90% and 10% if you prefer.</p>
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		<title>By: Dave Smith</title>
		<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/comment-page-1#comment-110</link>
		<dc:creator>Dave Smith</dc:creator>
		<pubDate>Sun, 08 May 2005 04:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8164#comment-110</guid>
		<description>I first heard &quot;90% done&quot; from a manager in the mid 70&#039;s about a mainframe integration project that had been 90% done--or at least reported as such--for the past year. Nobody took the estimate seriously by that point, and &quot;90% done&quot; was used a code phrase for &quot;They don&#039;t have a clue about where they really are.&quot; It wasn&#039;t long thereafter that I first learned about Schedule Chicken.</description>
		<content:encoded><![CDATA[<p>I first heard &#8220;90% done&#8221; from a manager in the mid 70&#8217;s about a mainframe integration project that had been 90% done&#8211;or at least reported as such&#8211;for the past year. Nobody took the estimate seriously by that point, and &#8220;90% done&#8221; was used a code phrase for &#8220;They don&#8217;t have a clue about where they really are.&#8221; It wasn&#8217;t long thereafter that I first learned about Schedule Chicken.</p>
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		<title>By: Democritus</title>
		<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/comment-page-1#comment-111</link>
		<dc:creator>Democritus</dc:creator>
		<pubDate>Wed, 20 Apr 2005 23:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8164#comment-111</guid>
		<description>Zeno&#039;s Paradox, right?</description>
		<content:encoded><![CDATA[<p>Zeno&#8217;s Paradox, right?</p>
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		<title>By: Jason</title>
		<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/comment-page-1#comment-109</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 20 Apr 2005 22:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8164#comment-109</guid>
		<description>I bet the 90% game is directly related to the fact that I always underestimate by a factor of 2.</description>
		<content:encoded><![CDATA[<p>I bet the 90% game is directly related to the fact that I always underestimate by a factor of 2.</p>
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		<title>By: Ethan</title>
		<link>http://jrothman.com/blog/mpd/2005/04/schedule-game-2-90-done.html/comment-page-1#comment-108</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Wed, 20 Apr 2005 21:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://jrothman.com/blog/mpd/?p=8164#comment-108</guid>
		<description>I believe it was this very blog that also passed along the PM joke about &quot;We&#039;re 90% complete, we just need to finish the other 90%.&quot;
The 90% completion &quot;crawl&quot; as described in this post makes me think of basketball. You have all of this time to play the game, and yet that final minute seems to drag on forever. I wonder if it&#039;s because of the tenths of seconds winding down whereas normally the time clock reads MM:SS.
Same with the 90% thing. If your %-ile complete tracking system jumps in increments of 10, once you hit 90, there&#039;s nowhere to go to show progress without flat-out closing out the project as &quot;complete&quot;.
I wonder if a better way would be to establish what the criteria is for each block of 10% before advancing the project status to that level.</description>
		<content:encoded><![CDATA[<p>I believe it was this very blog that also passed along the PM joke about &#8220;We&#8217;re 90% complete, we just need to finish the other 90%.&#8221;<br />
The 90% completion &#8220;crawl&#8221; as described in this post makes me think of basketball. You have all of this time to play the game, and yet that final minute seems to drag on forever. I wonder if it&#8217;s because of the tenths of seconds winding down whereas normally the time clock reads MM:SS.<br />
Same with the 90% thing. If your %-ile complete tracking system jumps in increments of 10, once you hit 90, there&#8217;s nowhere to go to show progress without flat-out closing out the project as &#8220;complete&#8221;.<br />
I wonder if a better way would be to establish what the criteria is for each block of 10% before advancing the project status to that level.</p>
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